This week I experimented with a 3D model program to create a
background set for some of my scenes in “The Barrier”. I made good progress,
but have much to learn yet.
I need to create a background for a few of my scenes,
because the ones available didn’t fit. I output them with green scenes, so I
could drop in background images.
This week I started to work on how to create the background
images. My original idea was to create flat images and then distort them to
look right. That would have been a lot of finicky work, and likely would still
not look any good.
I looked into 3D modelling programs. One, called Blender,
looked like a good choice. http://www.blender.org/
They said it was easy to use, and it was also free. Some of the free ones let
you have the program for free, but then you can’t use the images you create in
a commercial product. Blender does.
It wasn’t as easy to use as they said it was. After a couple
of days I was about the give up. Then I got one thing to work the way I wanted
to, and started to build on that. Over the course of the week I learned a fair
bit, although I’m sure I only scraped the surface of what can be done.
I created walls and a floor for my set. The initial versions
weren’t very good, so I did new versions. Version three looks OK to me. I still
need to build the whole set. Besides the walls and floors, I want to put some
posters on the walls and add some doors to the room. Beyond that I would like
to add some other set dressings, but at this point I think I should hold off on
that. It could be a lot of work.
Once I have the set, I need to set up the cameras. I’ve done
some work on translating the camera settings in Xtranormal into the camera
settings in Blender. I think I know how to do it, but I haven’t actually done
it yet. Surprises may await me.
I did a test to see how the composited image compares to the
same shot on an Xtranormal set. The XN logo ends up green, which looks funny.
At this stage I don’t think that is important.
This post is a mirror from my main blog http://www.dynamiclethargyfilms.ca/blog
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