I posted a new writing exercise this week. I took a deeper look at Unreal Engine. I got into a discussion of trigger warnings. I procrastinated about a video I did.
"Time Enough for the Anxious Social Media Manager"
At our writer’s group we did a writing exercise based on this title. I recorded it a couple days later and then posted it on-line.
Albert meets with his social media manager. Derek is anxious about the new campaign.
· https://soundcloud.com/dynamiclethargy/time-enough-for-the-anxious-social-media-manager
I've been posting my recordings to Soundcloud, but there is a limit to how much I can upload. So, I did some experimentation to see if I can post them on my website instead. It worked, but I don't think there is a high priority to start doing that.
NAWMAL, Blender and Unreal Engine
My plan was to stick to NAWMAL and Blender for my animations, but I saw a video about Unreal Engine that suggested that it was much easier to learn than Blender. I know how to do some things in Blender, but I find it hard to learn how to do the more sophisticated animation I want to do. So, I installed Unreal Engine on my computer. I had a quick look at it but didn’t try to do anything with it yet. I did download some of the free assets that they provide.
Trigger Warnings
At our script group meeting this week we talked a bit about trigger warnings. Apparently, the idea is controversial, since some writers feel that a warning can undercut the effect of their story. I felt that you need to be aware of your audience and avoid anything that would cause someone to 'drop out' of the story. I've dropped things from my films because of that, even though I felt they would have added to the story.
"The Desperation of the Wretched Senator"
I haven't done anything more with the video I did. Next week, for absolutely sure, definitively, I will get it polished off and posted.
This post is a mirror from my main blog http://www.dynamiclethargyfilms.ca/blog
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