I made some very good
progress on "The Barrier" this week. I completed the backgrounds for
the "open house" scene and composited them into the scene. Now I can
get onto the next phase.
I gave up on trying to convert the
orientation parameters in Xtranormal into their equivalent in Blender. I came
up with a more brute force method that worked out OK.
I used the location markers in
Xtranormal to identify the corners of each camera's frame. Next, I unzipped the
state file, edited the document.xml file and got the location marker coordinates.
I used those coordinates to create a plane in Blender which formed a target
that I used to adjust the orientation and focal length of the camera.
It was slow going to begin with,
but it went faster as I did more. Of course, now that I have what I need, I
won't likely need to use it again. In my work in transportation models it was
often that I would spend a long time working out how to do something, use it
once and then never use it again.
Next week I can start on the next
phase of the project. Some of the scenes have stuff like computer screens that
I left as green screens. I have the images I want for most of them, but will
need to do a few more. Then I can composite them into the scenes.
I've started to think about the
sound. I have all the dialogue and some sound effects already done, but there
are some long stretches of silence I want to fill in. Also, I think some other
scenes could be improved with appropriate background noise.
This post is a mirror from my main blog http://www.dynamiclethargyfilms.ca/blog
No comments:
Post a Comment