I want to redo the opening scene of my transportation
planner movie "The Barrier"
because people don't seem to understand what happens in it. Although Xtranormal
is supposed to be rereleased, I don't think I use it to do what I want to do in
this scene. I think I can do it with Blender. I started a trial version this
week. (see http://dynamiclethargyfilms.ca/filmlist/the-barrier/)
In the first scene of "The
Barrier", my hero, Arthur, drives along a rural road and narrowly
avoids a traffic collision.
My first step is to create the set. I used Blender to create
another set I used in the movie, but it was a much simpler set to create. The
set was basically a box with some images on the walls. The new set is more
complex and I'll need to create several different types of elements.
- a road, that twists and turns,
- a ground on either side of the road with hills and valleys, and
- trees along the side of the road.
I might add a few more elements later to make the set look
more realistic. I don't want a photo realistic set. It needs to look a bit
cartoony to match the rest of the movie.
For the most part, I focussed on the road way this week. I
thought it would be the simplest to do. It would also be easier to conform the
surrounding land to match the road,
rather than the other way round.
I started with a Blender file that I used to create an image
of the Glencoe development in the movie. It had a grass "ground" and
some roads. I had to relearn how to manipulate the individual points of the
plane meshes. I managed to stubble on how to do it fairly quickly. I don't
normally check the manual before I do this kind of stuff.
In order to have a curvy road, I needed to have it split
into segments, so I could manipulate individual points. I found how to
subdivide, but it split both ways, so I had a 20 by 20 grid, and not the 1 by
20 grid I wanted. I'm sure there must be an easy way to do this, but I went
ahead and deleted the individual faces I didn't want until I had the 1 by 20
mesh I wanted. I made several copies, just in case.
I had to figure out where I wanted to put the individual
points, so most of my time was spend calculating where they should be. I studied
roadway design back in University, but I really don't remember much. I tossed
my class notes about 10 years ago as well. I decided that it didn't need to be
technically correct, it just had to look OK.
My first attempt failed. I tried to create a layout that
matched the one I used elsewhere in the movie. That turned out to have some
very difficult geometry and I found it hard to match. For my second attempt, I
started from scratch and made all my turns multiples of 45ยบ. That made the
calculations much simpler.
Another issue that came up was that the section of road was
too short for what I wanted to do. In scale it was only about 50 metres long! I
adjusted that to 1 kilometre, so I can track Arthur driving along the road for
longer. I had to redo the calculations. Again.
I finally got back to Blender and built the road there. I
misjudged how many segments I needed in the roadway and it came up short. I
decided that since this was originally planned as an experiment, that would be
good enough. The proportions of the road didn't look right and I found it
difficult to image. In the end I realized that I had used the wrong scale and
it was far larger than I intended. I adjusted that down. I wonder if I can cut
down the length of the road from a full kilometre and have it look better.
I tried to match the grass patches I had to the roadway, but
it seems that the individual points are specified as deviations from the centre
of the plane. That makes it much harder to match up with the road. It seems to
me that there must be some kind of setting so you can use a local or global
co-ordinate system. I haven't found it yet.
While I was disappointed at how little I accomplished on the
set, I still think it was worthwhile because I learned much more about how to
use Blender.
This post is a mirror from my main blog http://www.dynamiclethargyfilms.ca/blog
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