Sunday, September 26, 2021

"The Hysteria of the Uppity Guru" and Future Plans

Dornava Mansion 195

I posted the recording of a writing exercise based on the title: "The Hysteria of the Uppity Guru". Two young people seek an audience with a great guru. What they learn is not what they expected.

·         https://soundcloud.com/dynamiclethargy/the-hysteria-of-the-uppity-guru

Before I sat down to write, I had misremembered hysteria as anxiety, so the result is a bit of a mix. The story has four characters and a lot of dialogue, so I pushed my vocal skills to the limit to create the voices. In the end, I used an artificial voice for the female character.

Future Plans

One of the goals I had was to redo "The Barrier". There were some changes I wanted to make, but it is a big project to take on. I want to try some smaller projects first so I can try out some of the techniques I want to use.

I was thinking about making some short videos based on my writing exercises using NAWMAL. Someone in my writer’s group suggested that I compile a list of the various sets and characters available in NAWMAL, so I would have some idea what I had available. I started to do this.

I had this idea in the back of my mind when I wrote this week’s exercise. That did affect how I wrote the story, and why I put a little extra effort into the voices. Some time this week I’ll take a swing at creating a video based on this story in NAWMAL. At least I hope I get that far with it

Other Programs

At my writer’s group we had a chat about other animation programs that were like NAWMAL. We talked specifically about UnReal Engine and Blender. They can both do photo realistic images. That is the program can do photo realistic images. That doesn't mean I can.

I've used Blender in the past and watch some videos about UnReal Engine. I've used Blender enough to know it is not as easy to use as NAWMAL. I suspect that UnReal Engine will also be more difficult to use. Although both programs are available for free, while NAWMAL isn't. I don’t have the creative skills necessary to produce good quality sets and characters. So I would need to buy them separately. That can expensive quickly.

Links:

·         https://www.nawmal.com/

·         https://www.unrealengine.com/en-US/

·         https://www.blender.org/

 

NAWMAL, UnReal Engine, Blender, writing exercise



This post is a mirror from my main blog http://www.dynamiclethargyfilms.ca/blog

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