Showing posts with label development impact study. Show all posts
Showing posts with label development impact study. Show all posts

Sunday, April 28, 2013

“The Barrier” Progress Report 2013 April 28


Progress

I finished another four scenes and started on a fifth for “The Barrier” this week. They run about seven minutes, which is about what I did the week before. I rejigged several of the earlier scenes. Total run time is about 18 minutes now. There is some overlap between scenes, so it will end up a bit shorter. The average scene length was 1:48.

The new scenes were all for the second sequence. I took the first two scenes from “The Glencoe Project”. I needed to create the next two scenes to tie them into the story line from “The Gladstone Barrier”.

Challenges

When I decided to combine the two stories, I knew I would have some trouble when I combined the hero’s boss character. I had two different characters play that role in the two stories. This week I ran onto some scenes where the character from one story does something that the character from the other story wouldn’t. I haven’t really carved the characters in stone yet, so maybe I can use the contradictions to build a more complicated character.

I find that some of my characters develop more complexity as I work on the story. I think that when I work in Xtranormal that it is easier for me to develop the characters when I write.

I worry that some of the later scenes aren’t as visually interesting as the earlier ones. Maybe that will come later. I think that part of the issue is that I’ve had more time to think about the earlier scenes before I started on this project. I haven’t thought as much about the later scenes. I haven’t read the stories for a while and I realised that I don’t remember them as well as I thought I did. I think I had better reread them.

I’d like to tie the two stories together a bit better. “The Glencoe Project” is about the transportation study for a new development, while “The Gladstone Barrier” is about transportation project priority study. Some of the same characters showed up in the two stories. I originally thought the two stories were at different points in the hero’s career. Now I have them happen at the same time. In one story, the hero is inexperience, while in the other he is more experienced.

Xtranormal Tricks

I picked up some new tricks with Xtranormal this week. I used the ability to change character’s posture used very effectively in one of the scenes I did this week. Xtranormal has two different sitting postures, a sit up straight, and a lean forward. In the scene, my character talks about how discouraged he feels. I combined the lean forward with a look at a target on the floor to create a body language to express this emotion.

I learned how to make sitting characters stand up and used that in a couple of scenes. I tried to get a character to sit down. That worked in a test I did, but I couldn’t get it to work in the scene where I wanted to use it. I redid the dialogue to explain why he doesn’t sit down.


This post is a mirror from my main blog http://www.dynamiclethargyfilms.ca/blog

Sunday, April 21, 2013

First Sequence Done on Transportation Movie


I made more progress on my transportation movie this week. I did four scenes this week and edited them together with the two scenes I did last week. It came in at just under 10 minutes.

I finished the scene I gave up on last week. It is the scene where the boss, Brandon, assigns the hero, Arthur Macdonald, to do a development impact study. Most of it came from a scene in “The Glencoe Project”. It turned out to be trickier than I expected to combine it with the previous scene.

Two of the new scenes are directly from “The Glencoe Project”. In the first scene, Arthur asks the model guy, Dennis, for help. In the second, Dennis gives his advice. I did have to change the location of one scene so I wouldn’t need to buy another set. I also added some material to the dialogue. I’ll need to add some more, because when I watched the compilation, I realized that Ralph asks for something in one scene, but in the next, Dennis doesn’t answer the original question.

I added the last scene to provide a break between the two scenes with Dennis. In it, Arthur talks to his mentor, Ling. I used some dialogue that I had to cut out of an earlier scene because I had eliminated one of the characters. That didn’t make for much of a scene, so I added some more material that tells us more about Ling.

I changed my mind about the voices I wanted to use for the characters. I gave the boss, Brandon, the voice I’d originally used for Arthur because it seemed too authoritative for Arthur  I gave Arthur a meeker voice, which I hadn’t used before. I didn’t like the voice I gave Brandon originally. I found it hard to understand.

Finally, I used Premiere Pro to combine all six scenes together in a sequence. Most of the scenes run about a minute and a half, although one dies run over two minutes. Altogether the sequence runs for just under 10 minutes. I watched it through several times. I thought it went fairly well. I am too close to it to really judge it. I worry that other people will find it boring. I did notice some continuity errors I need to fix.

I had a nice transition between the first and second scenes that can symbolize one of the main conflicts in the story. It wasn’t something I had planned in advance. Now that I see how it works, I can go back and enhance the effect.

Over the next week I plan to work on the next sequence. I think the bulk of that sequence will be taken up by a single scene. I find that scenes of one and a half to two minutes are easier to do than the longer scenes. I may want to find a way to break up the scene. In this sequence, Ralph has a major set back, but then an opportunity opens up for him.

As I do each scene, I find I have started to develop better ways to create a scene. Initially I did the dialogue, camera setups, movements, and gestures as I went along. Now I start with just the dialogue, with a single camera set up that shows all the action. Most of my scenes start with some character movement, so I usually do that at the same time. Once I am happy with the dialogue, I go back and do the camera setups. I find the camera setups very frustrating to do. I add the gestures last. Of course, once I have the whole scene done, I go back and tweak it, again and again and again.

So far I have just called it my transportation movie. Initially I planned to call it “The Gladstone Barrier”. Since I used that title for one of my short stories, I wanted something different for the movie. My current inclination is to call it “The Barrier”. I think it give a broader interpretation of the story, since there is both a real barrier and a metaphorical barrier in the story.



This post is a mirror from my main blog http://www.dynamiclethargyfilms.ca/blog