Progress
I finished another four scenes and started on a fifth for “The Barrier” this week. They run about
seven minutes, which is about what I did the week before. I rejigged several of
the earlier scenes. Total run time is about 18 minutes now. There is some
overlap between scenes, so it will end up a bit shorter. The average scene
length was 1:48.
The new scenes were all for the second sequence. I took the
first two scenes from “The Glencoe Project”.
I needed to create the next two scenes to tie them into the story line from “The Gladstone Barrier”.
Challenges
When I decided to combine the two stories, I knew I would
have some trouble when I combined the hero’s boss character. I had two different
characters play that role in the two stories. This week I ran onto some scenes
where the character from one story does something that the character from the
other story wouldn’t. I haven’t really carved the characters in stone yet, so
maybe I can use the contradictions to build a more complicated character.
I find that some of my characters develop more complexity as
I work on the story. I think that when I work in Xtranormal that it is easier
for me to develop the characters when I write.
I worry that some of the later scenes aren’t as visually
interesting as the earlier ones. Maybe that will come later. I think that part
of the issue is that I’ve had more time to think about the earlier scenes
before I started on this project. I haven’t thought as much about the later
scenes. I haven’t read the stories for a while and I realised that I don’t
remember them as well as I thought I did. I think I had better reread them.
I’d like to tie the two stories together a bit better. “The Glencoe Project” is about the
transportation study for a new development, while “The Gladstone Barrier” is about transportation project priority
study. Some of the same characters showed up in the two stories. I originally
thought the two stories were at different points in the hero’s career. Now I
have them happen at the same time. In one story, the hero is inexperience,
while in the other he is more experienced.
Xtranormal Tricks
I picked up some new tricks with Xtranormal this week. I
used the ability to change character’s posture used very effectively in one of
the scenes I did this week. Xtranormal has two different sitting postures, a
sit up straight, and a lean forward. In the scene, my character talks about how
discouraged he feels. I combined the lean forward with a look at a target on
the floor to create a body language to express this emotion.
I learned how to make sitting characters stand up and used
that in a couple of scenes. I tried to get a character to sit down. That worked
in a test I did, but I couldn’t get it to work in the scene where I wanted to
use it. I redid the dialogue to explain why he doesn’t sit down.
This post is a mirror from my main blog http://www.dynamiclethargyfilms.ca/blog